Week 1
Getting to know the software
Exercise 1 — Procedural asset modeling Required
Create at least one procedural asset of your choice:
- a procedural wall;
- a simple 5 m × 5 m ground with scattered stones;
- a climbing root with leaves (the root's growth is not required).
Technical challenge 1 Optional
Create a 5 m × 5 m ground with a brick wall in the center, leaves on the ground, and small stones scattered across the whole ground.
Technical challenge 2 Optional
On top of challenge 1: a root that starts from the ground and climbs up the wall. The stones are scattered only near the wall, without touching the root. The wall, the root, and the stones leave their imprint on the ground.
Exercise 2 — Choosing the environment Required
Exploration: look for three environments you would like to create, without worrying about complexity. The only criterion: you have to like them. Film environments are a good source of inspiration.
Selection and adaptation: together we pick one of the three, assess its feasibility within the time frame, and adapt it if needed by adding or removing elements.
Constraints and feasibility: we then review the constraints specific to the exercises and the technical feasibility of the chosen environment.
Week 1 video chapters ()
- Installation
- Interface
- The desktop
- Nodes and display
- Template
- Selection and Blast
- Hscript and Channel Reference
- VEX and VOPs
- Boolean operations
- PolyExtrude
- PolyBevel
- CopyToPoints
- Scatter
- Volumes
- Procedural approach
- HDA
- Group and procedural PolyExtrude
- Packed Geometry
- TimeShift
- Attribute Transfer
- Solver
- FX Footprint
- Guided exercises
